06 sept. de 09:05 to 21:42
30 translation were changed in English via the API on [Old] Manager. Hide changes
  1. Benefit from Facebook frictionless sharing! Once a user has participated, his actions will be automatically shared on his Facebook timeline and his friend's tickers. Note: it will require an additional permission that might reduce your participation rate...
    Benefit from Facebook frictionless sharing! Once a user has participated, his actions will be automatically shared on his Facebook timeline and his friend's tickers. Note: it will require an additional permission that might reduce your participation rate...

    Benefit from Facebook frictionless sharing! Once a user has participated, his actions will be automatically shared on his Facebook timeline and his friend's tickers. Note: it will require an additional permission that might reduce your participation rate...

    modifié par Benoit Hediard .
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  2. Benefit from Facebook frictionless sharing! Each time a users participates, their actions will automatically be shared on their friends' timelines and tickers. Note: this will require permissions from your participants for the app to publish on their behalf
    Benefit from Facebook frictionless sharing! Each time a users participates, their actions will automatically be shared on their friends' timelines and tickers. Note: this will require permissions from your participants for the app to publish on their behalf

    Benefit from Facebook frictionless sharing! Each time a users participates, their actions will automatically be shared on their friends' timelines and tickers. Note: this will require permissions from your participants for the app to publish on their behalf 

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  1. If enabled, user age declared on Facebook will be used: if not valid, user will be redirected to the default idle page.
    If enabled, user age declared on Facebook will be used: if not valid, user will be redirected to the default idle page.

    If enabled, user age declared on Facebook will be used: if not valid, user will be redirected to the default idle page.

    modifié par Benoit Hediard .
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  2. If enabled, the age declared on each participant's Facebook profile will be used for validation (some people lie): participants who are not old enough will be redirected to the default idle page.
    If enabled, the age declared on each participant's Facebook profile will be used for validation (some people lie): participants who are not old enough will be redirected to the default idle page.

    If enabled, the age declared on each participant's Facebook profile will be used for validation (some people lie): participants who are not old enough will be redirected to the default idle page.

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  1. Countries restriction
    Countries restriction

    Countries restriction

    modifié par Benoit Hediard .
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  2. Country restriction
    Country restriction

    Country restriction

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  1. If enabled, user country will be automatically detected: if not valid, user will be redirected to the default idle page.
    If enabled, user country will be automatically detected: if not valid, user will be redirected to the default idle page.

    If enabled, user country will be automatically detected: if not valid, user will be redirected to the default idle page.

    modifié par Benoit Hediard .
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  2. If enabled, each participant's country will be automatically detected by IP: participants not residing in the selected countries will be redirected to the default idle page.
    If enabled, each participant's country will be automatically detected by IP: participants not residing in the selected countries will be redirected to the default idle page.

    If enabled, each participant's country will be automatically detected by IP: participants not residing in the selected countries will be redirected to the default idle page.

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  1. Name used when participant shares the campaign and for OpenGraph actions appearing on his timeline.
    Name used when participant shares the campaign and for OpenGraph actions appearing on his timeline.

    Name used when participant shares the campaign and for OpenGraph actions appearing on his timeline.

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  2. Campaign title used when a participant shares this campaign with their friends. This includes OpenGraph actions appearing on their timelines.
    Campaign title used when a participant shares this campaign with their friends. This includes OpenGraph actions appearing on their timelines.

    Campaign title used when a participant shares this campaign with their friends.  This includes OpenGraph actions appearing on their timelines.

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  1. Description used when participant shares the campaign and for OpenGraph actions appearing on his timeline.
    Description used when participant shares the campaign and for OpenGraph actions appearing on his timeline.

    Description used when participant shares the campaign and for OpenGraph actions appearing on his timeline.

    modifié par Benoit Hediard .
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  2. Description used when a participant shares this campaign with their friends. This includes OpenGraph actions appearing on their timelines.
    Description used when a participant shares this campaign with their friends. This includes OpenGraph actions appearing on their timelines.

    Description used when a participant shares this campaign with their friends.  This includes OpenGraph actions appearing on their timelines.

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  1. Picture used when participant shares the campaign and for OpenGraph actions appearing on his timeline (if enabled).
    Picture used when participant shares the campaign and for OpenGraph actions appearing on his timeline (if enabled).

    Picture used when participant shares the campaign and for OpenGraph actions appearing on his timeline (if enabled).

    modifié par Benoit Hediard .
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  2. Image used when a participant shares this campaign with their friends. This includes OpenGraph actions appearing on their timelines.
    Image used when a participant shares this campaign with their friends. This includes OpenGraph actions appearing on their timelines.

    Image used when a participant shares this campaign with their friends.  This includes OpenGraph actions appearing on their timelines.

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  1. Campaigns must unique for a given language and selected start date (you cannot have two campaigns running concurrently with the same language).
    Campaigns must unique for a given language and selected start date (you cannot have two campaigns running concurrently with the same language).

    Campaigns must unique for a given language and selected start date (you cannot have two campaigns running concurrently with the same language).

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  2. Each campaign must be unique to a given language and selected start date (you cannot have two campaigns running concurrently within the same language).
    Each campaign must be unique to a given language and selected start date (you cannot have two campaigns running concurrently within the same language).

    Each campaign must be unique to a given language and selected start date (you cannot have two campaigns running concurrently within the same language).

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  1. Cannot be changed once the campaign is started.
    Cannot be changed once the campaign is started.

    Cannot be changed once the campaign is started.

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  2. Cannot be changed once the campaign has begun.
    Cannot be changed once the campaign has begun.

    Cannot be changed once the campaign has begun.

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  1. Campaigns must unique for a given language and selected end date (you cannot have two campaigns running concurrently with the same language).
    Campaigns must unique for a given language and selected end date (you cannot have two campaigns running concurrently with the same language).

    Campaigns must unique for a given language and selected end date (you cannot have two campaigns running concurrently with the same language).

    modifié par Benoit Hediard .
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  2. Each campaign must be unique to a given language and selected start date (you cannot have two campaigns running concurrently within the same language).
    Each campaign must be unique to a given language and selected start date (you cannot have two campaigns running concurrently within the same language).

    Each campaign must be unique to a given language and selected start date (you cannot have two campaigns running concurrently within the same language).

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  1. Cannot be changed once the campaign has begun.
    Cannot be changed once the campaign has begun.

    Cannot be changed once the campaign has begun.

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  2. Cannot be changed once the campaign has begun. Once your campaign has started, the only way to alter this will be to delete this campaign (you'll still have all the user data you've collected) and build another just like it with new dates
    Cannot be changed once the campaign has begun. Once your campaign has started, the only way to alter this will be to delete this campaign (you'll still have all the user data you've collected) and build another just like it with new dates

    Cannot be changed once the campaign has begun.  Once your campaign has started, the only way to alter this will be to delete this campaign (you'll still have all the user data you've collected) and build another just like it with new dates

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  1. Campaigns must unique for selected language and current date range (you cannot have two campaigns running concurrently with the same language).
    Campaigns must unique for selected language and current date range (you cannot have two campaigns running concurrently with the same language).

    Campaigns must unique for selected language and current date range (you cannot have two campaigns running concurrently with the same language).

    modifié par Benoit Hediard .
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  2. Each campaign must be unique to a given language and selected start date (you cannot have two campaigns running concurrently within the same language).
    Each campaign must be unique to a given language and selected start date (you cannot have two campaigns running concurrently within the same language).

    Each campaign must be unique to a given language and selected start date (you cannot have two campaigns running concurrently within the same language).

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  1. If enabled, winners list will be displayed on start/end steps.
    If enabled, winners list will be displayed on start/end steps.

    If enabled, winners list will be displayed on start/end steps.

    modifié par Benoit Hediard .
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  2. If enabled, a winners list will be displayed on the start and end steps.
    If enabled, a winners list will be displayed on the start and end steps.

    If enabled, a winners list will be displayed on the start and end steps.

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  1. Cannot be changed once the campaign is created.
    Cannot be changed once the campaign is created.

    Cannot be changed once the campaign is created.

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  2. Cannot be changed once the campaign has been created.
    Cannot be changed once the campaign has been created.

    Cannot be changed once the campaign has been created.

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  1. Enter button label (default to 'Play').
    Enter button label (default to 'Play').

    Enter button label (default to 'Play').

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  2. 'Enter' button label (defaults to 'Play').
    'Enter' button label (defaults to 'Play').

    'Enter' button label (defaults to 'Play').

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  1. (Note: users may also click on the welcome image to participate so you can disable the button and include the call to action in the image)
    (Note: users may also click on the welcome image to participate so you can disable the button and include the call to action in the image)

    (Note: users may also click on the welcome image to participate so you can disable the button and include the call to action in the image)

    modifié par Benoit Hediard .
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  2. (Note: users may also click on the welcome image to participate. So, you can disable the button and include the call to action in the image)
    (Note: users may also click on the welcome image to participate. So, you can disable the button and include the call to action in the image)

    (Note: users may also click on the welcome image to participate.  So, you can disable the button and include the call to action in the image)

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  1. 'Enter' button label (defaults to 'Play').
    'Enter' button label (defaults to 'Play').

    'Enter' button label (defaults to 'Play').

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  2. Create a button label (defaults to 'Play').
    Create a button label (defaults to 'Play').

    Create a button label (defaults to 'Play').

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  1. Enter invite button label (default to 'Invite my friends').
    Enter invite button label (default to 'Invite my friends').

    Enter invite button label (default to 'Invite my friends').

    modifié par Benoit Hediard .
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  2. Create an invite button label (defaults to 'Invite my friends').
    Create an invite button label (defaults to 'Invite my friends').

    Create an invite button label (defaults to 'Invite my friends').

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  1. Enter the invitation text (default to 'Play this game').
    Enter the invitation text (default to 'Play this game').

    Enter the invitation text (default to 'Play this game').

    modifié par Benoit Hediard .
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  2. Enter the invitation text (defaults to 'Play this game').
    Enter the invitation text (defaults to 'Play this game').

    Enter the invitation text (defaults to 'Play this game').

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  1. Enter share button label (default to 'Share').
    Enter share button label (default to 'Share').

    Enter share button label (default to 'Share').

    modifié par Benoit Hediard .
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  2. Create a share button label (defaults to 'Share').
    Create a share button label (defaults to 'Share').

    Create a share button label (defaults to 'Share').

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  1. If enabled, user entries will not appear in the contest tab of your Facebook page until you approved them.
    If enabled, user entries will not appear in the contest tab of your Facebook page until you approved them.

    If enabled, user entries will not appear in the contest tab of your Facebook page until you approved them.

    modifié par Benoit Hediard .
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  2. If enabled, participants' entries will not appear to the public until you have approved them.
    If enabled, participants' entries will not appear to the public until you have approved them.

    If enabled, participants' entries will not appear to the public until you have approved them.

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  1. File containing the list of codes you want to distribute (.csv only). Only one code per field. Other files can be imported later.
    File containing the list of codes you want to distribute (.csv only). Only one code per field. Other files can be imported later.

    File containing the list of codes you want to distribute (.csv only). Only one code per field. Other files can be imported later.

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  2. File containing the list of codes you want to distribute (.csv only). Only one code per field, each code must be unique. You can upload more codes later.
    File containing the list of codes you want to distribute (.csv only). Only one code per field, each code must be unique. You can upload more codes later.

    File containing the list of codes you want to distribute (.csv only). Only one code per field, each code must be unique. You can upload more codes later.

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  1. If enabled, a second winner will be drawn from the first winner's friends: the more friends a user invites, the greater their chances to win increase. Explain this to your fans to encourage them to invite their friends. If none of the winner's friends have played, a second winner will be drawn from the other participants.
    If enabled, a second winner will be drawn from the first winner's friends: the more friends a user invites, the greater their chances to win increase. Explain this to your fans to encourage them to invite their friends. If none of the winner's friends have played, a second winner will be drawn from the other participants.

    If enabled, a second winner will be drawn from the first winner's friends: the more friends a user invites, the greater their chances to win increase. Explain this to your fans to encourage them to invite their friends. If none of the winner's friends have played, a second winner will be drawn from the other participants.

    modifié par Benoit Hediard .
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  2. If enabled, a second winner will be drawn from amongst the first winner's friends: the more friends a user invites, the greater their chances to win increase. Explain this to your fans to encourage them to invite their friends. If none of the winner's friends have played, a second winner will be drawn from the other participants.
    If enabled, a second winner will be drawn from amongst the first winner's friends: the more friends a user invites, the greater their chances to win increase. Explain this to your fans to encourage them to invite their friends. If none of the winner's friends have played, a second winner will be drawn from the other participants.

    If enabled, a second winner will be drawn from amongst the first winner's friends: the more friends a user invites, the greater their chances to win increase. Explain this to your fans to encourage them to invite their friends. If none of the winner's friends have played, a second winner will be drawn from the other participants.

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  1. Total number of winners (doubled if viral option is enabled).
    Total number of winners (doubled if viral option is enabled).

    Total number of winners (doubled if viral option is enabled).

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  2. Total number of winners (doubled if the viral option is enabled).
    Total number of winners (doubled if the viral option is enabled).

    Total number of winners (doubled if the viral option is enabled).

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  1. Enter message to be displayed if correct answer is selected...
    Enter message to be displayed if correct answer is selected...

    Enter message to be displayed if correct answer is selected...

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  2. Enter message to be displayed if the correct answer is selected...
    Enter message to be displayed if the correct answer is selected...

    Enter message to be displayed if the correct answer is selected...

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  1. Enter message to be displayed if the correct answer is selected...
    Enter message to be displayed if the correct answer is selected...

    Enter message to be displayed if the correct answer is selected...

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  2. Enter a message to be displayed if the correct answer is selected...
    Enter a message to be displayed if the correct answer is selected...

    Enter a message to be displayed if the correct answer is selected...

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  1. Enter message to be displayed if a wrong answer is selected...
    Enter message to be displayed if a wrong answer is selected...

    Enter message to be displayed if a wrong answer is selected...

    modifié par Benoit Hediard .
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  2. Enter a message to be displayed if a wrong answer is selected...
    Enter a message to be displayed if a wrong answer is selected...

    Enter a message to be displayed if a wrong answer is selected...

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  1. Votes count
    Votes count

    Votes count

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  2. Vote count
    Vote count

    Vote count

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  1. Instant win date
    Instant win date

    Instant win date

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  2. Instant win dates
    Instant win dates

    Instant win dates

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  1. Won because of friend
    Won because of friend

    Won because of friend

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  2. Won because of a friend
    Won because of a friend

    Won because of a friend

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06 sept. de 09:05 to 21:42