Phaser app internationalization and localization
Phaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js for WebGL and Canvas rendering, and supports desktop and mobile web browsers. Games can be compiled to iOS, Android and native desktop apps via third party tools. You can use JavaScript or TypeScript for development.
- Created by
- Richard Davey
- Released
- 12 April 2013
- Links
-
https://phaser.io
Wikipedia
🔗Best way to localize Phaser games
The first step is to extract the text to translate into language files. This process is called internationalization. The phaser-i18next library can be used to extract the text to translate into i18next files.
Once you have internationalized your Phaser game, use a translation software localization tool such as WebTranslateIt to manage your localization workflow.
It is easy to translate a Phaser game with WebTranslateIt. Create a project, upload your source language file in the File Manager and translate it on the Translation Interface.
The tools included in WebTranslateIt, such as Batch Operations, the Translation Memory or Machine Translation can help you translate that file automatically, faster and cost effectively.
🔗Links of interest
- WebTranslateIt’s CLI to help sync language files.